Open-sourcing Chrome on iOS!

Historically, the code for Chrome for iOS was kept separate from the rest of the Chromium project due to the additional complexity required for the platform. After years of careful refactoring, all of this code is rejoining Chromium and being moved into the...

Performance improvements in Chrome’s rendering pipeline

Speed is one of Chrome’s four core principles, enabling web developers to provide users with faster, more engaging web experiences. While many components in the browser contribute to overall speed, the rendering pipeline is primarily responsible for ensuring websites...

Reload, reloaded: faster and leaner page reloads

Reload has long been a staple feature of web browsers and kept its original behavior throughout the years, despite the changing landscape of web platform innovations, connectivity, and content consumption patterns. When reloading a page, browsers will check with the...

Introducing the WebVR API in Chrome for Android

Virtual Reality (VR) is rapidly growing in popularity, and now it’s coming to the web. The power of the web is that it can allow VR to work across browsers and hardware, accessible via a single click. This enables VR developers to broadly reach users across...

Roll-out plan for HTML5 by Default

Four months ago we announced that we’d be moving to HTML5 By Default to offer a safer, more power-efficient experience. As a reminder, this change disables Adobe Flash Player unless there’s a user indication that they want Flash content on specific sites, and...
Warren Edmond